Total Development Time So Far: 20 hours
Slowly, but surely I’m getting there.
Item handling is now in, and I’ve almost finished inventory coding, and I’m just tidying up a lot of the code innards:

I’ve decided to cut out magic (other than wands) from the 7DRL version, in order to try and get it done on time. But it will be in the first non-7DRL version!
Tomorrow then will involve finishing off the inventory and coding monsters/combat.
The monster selection will be small: 10 normal types, 1 per level of the dungeon, although each will have several different types, and a few special themed monsters. I’ll be reusing the monster stats/handling/combat model from Kharne (which is in itself a ripoff of D20), to speed things up, implementation-wise.
Current Music: Evereve – Stormbirds