Another great review on Roguebasin.
Meanwhile, I’m thinking about a new version (0.2) with new features, and enhanced gameplay, and more lore.
Another great review on Roguebasin.
Meanwhile, I’m thinking about a new version (0.2) with new features, and enhanced gameplay, and more lore.
I’m pleased to say that Stygia got a positive review over on Heroic Fisticuffs – this pleases me greatly. The reviewer mentions a couple of things I have to look into, but overall I’m quite pleased with how the game turned out.
And yes, the post-mortem will be forthcoming. Soon.
Another version of Stygia has been released (v0.12), to fix some more reported bugs (thanks to Fobbah for the bug report).
Available from http://code.google.com/p/kharne/downloads/list
Fixes in this version:
Hopefully this will be the final version for a while *fingers-crossed*
Due to users reporting some game-breaking issues, I’ve had to recompile a bug-fix release of my 7DRL, Stygia. v0.11 is now available here (both code+ executable as before in the same package) and fixes the following bugs:
I’ve not idea if this makes the game ineligible for the 7DRL or not: but I’d rather have a properly working version than not, so I’ve posted the update. Old save files are compatible with the new version – just copy over the contents of the save subdirectory.
The original version, v0.1, is of course still available, and always will be from the same URL as it was previously available at.
OK, after some errors were reported, I had to do a recompile of the project, targeting x86 platforms specifically (yes, I was being an idiot). Same filename as before: I think this is just about acceptable to the word and the spirit of the rules of the 7DRL?
Stygia v0.1 is available for download here. After 36 hours work over 167 hours and 54 minutes calendar time, I’ve finally got a 7DRL!
I’m off to collapse and never look at a line of code again.
(joke, I think)
More later.
Total Development Time So Far: 34 hours
Total Development Time Left: 2 hours
Current Music: Wynton Marsalis – Septet at the Village Vanguard
Total Development Time So Far: 33 hours
Total Development Time Left: 3 hours
Its coming down to the crunch now, but I’m feeling quite optimistic.
Progress:
Current Music: Wynton Marsalis – Septet at the Village Vangard
Total Development Time So Far: 32 hours
Four hours left, and I have the following to implement:
I’ve decided to ditch wands for now. I don’t have time to finish. Then I will have to package the game.
Current Music: Esoteric – The Pernicious Enigma
Total Development Time So Far: 30 hours
I have 6 hours coding time left. And a lot of work to to!