Total Development Time So Far: 9 hours
Ok, still working on the internals of character stats and stuff, but I’ve got them displaying on the screen, along with mockups of items and spells:
How would I describe prorgess today? Slower than I had hoped, and I didn’t get to spend as much time as I would have liked coding, but steady none the less. I’m looking forward to spending more time tomorrow actually implementing new features, instead of perfecting older ones.
As I mentioned earlier, on the #rgrd chatroom, the reason I’m spending so much time on saving/continuing, is that I’ve never been able to implement it before for any of my roguelikes, and hence this is personally a big thing to me.
The roadmap for the rest of the week therefore currently looks like this:
- Day 3: Character Stats/Skills/Advancement
- Day 4: Items & Inventory
- Day 5: NPCs
- Day 6: Magic
- Day 7: Game Design/Game Goals & Polishing and Release
Yep, Day 7 is looking a tight squeeze already!
Current Music: Holst – The Planet Suite