mithy on Stygia: Update of Bug Fix Fobbah on Stygia: Update of Bug Fix Day #5 Update #2 (En… on Day #2 Update #2 (End of Day 2… Day #5 Update #2 (En… on Day #5 Update #1 7DRL Challenge… on Day #3 Update #3 (End of Day…
Author Archives: mithy
Another great review on Roguebasin. Meanwhile, I’m thinking about a new version (0.2) with new features, and enhanced gameplay, and more lore.
I’m pleased to say that Stygia got a positive review over on Heroic Fisticuffs – this pleases me greatly. The reviewer mentions a couple of things I have to look into, but overall I’m quite pleased with how the game … Continue reading
Another version of Stygia has been released (v0.12), to fix some more reported bugs (thanks to Fobbah for the bug report). Available from http://code.google.com/p/kharne/downloads/list Fixes in this version: Fixed an issue with the view not being centred on the player after using … Continue reading
Due to users reporting some game-breaking issues, I’ve had to recompile a bug-fix release of my 7DRL, Stygia. v0.11 is now available here (both code+ executable as before in the same package) and fixes the following bugs: Fixed an issue that … Continue reading
OK, after some errors were reported, I had to do a recompile of the project, targeting x86 platforms specifically (yes, I was being an idiot). Same filename as before: I think this is just about acceptable to the word and … Continue reading
Stygia v0.1 is available for download here. After 36 hours work over 167 hours and 54 minutes calendar time, I’ve finally got a 7DRL! I’m off to collapse and never look at a line of code again. (joke, I think) … Continue reading
Total Development Time So Far: 34 hours Total Development Time Left: 2 hours To do: Potions To do: Scrolls Done: Finish off Combat Mechanics/AI Done: Death Screen Done: Help Screen Current Music: Wynton Marsalis – Septet at the Village Vanguard
Total Development Time So Far: 33 hours Total Development Time Left: 3 hours Its coming down to the crunch now, but I’m feeling quite optimistic. Progress: Potions Scrolls Finish off Combat Mechanics/AI Death Screen Help Screen Current Music: Wynton Marsalis – Septet … Continue reading
Total Development Time So Far: 32 hours Four hours left, and I have the following to implement: Potions Scrolls Finish off Combat Mechanics/AI Death Screen Help Screen I’ve decided to ditch wands for now. I don’t have time to finish. Then … Continue reading
Total Development Time So Far: 30 hours I have 6 hours coding time left. And a lot of work to to!