Category Archives: Uncategorized

Day #7 Update #3

Total Development Time So Far: 33 hours Total Development Time Left: 3 hours Its coming down to the crunch now, but I’m feeling quite optimistic. Progress: Potions Scrolls Finish off Combat Mechanics/AI Death Screen Help Screen Current Music: Wynton Marsalis – Septet … Continue reading

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Day #7 Update #2

Total Development Time So Far: 32 hours Four hours left, and I have the following to implement: Potions Scrolls Finish off Combat Mechanics/AI Death Screen Help Screen I’ve decided to ditch wands for now. I don’t have time to finish. Then … Continue reading

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Day #7 Update #1

Total Development Time So Far: 30 hours I have 6 hours coding time left. And a lot of work to to!  

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Day #6 Update #1 (End of Day 6)

Total Development Time So Far: 28 hours Err, due to prior engagements I got little done today, apart from setting up the dungeon stack (10 levels and then the boss) and stair handling. 😦

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Day #5 Update #2 (End of Day 5)

Total Development Time So Far: 27 hours I spoke too soon of finishing the inventory – I found some nasty bugs that took a while to squelch. But its now finished: That’s the good news. The bad news, is that monster coding … Continue reading

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Day #5 Update #1

Total Development Time So Far: 25 hours Inventory Coding is now done: A few bits and bobs remain to be coded on item handling, but I’ve also started work on monster generation and combat. Time is getting short, as I’m … Continue reading

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Day #4 Update #2 (End of Day 4)

Total Development Time So Far: 20 hours Slowly, but surely I’m getting there. Item handling is now in, and I’ve almost finished inventory coding, and I’m just tidying up a lot of the code innards: I’ve decided to cut out … Continue reading

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